Info on the next version – v0.11

Now that v0.1 is succesfully out it’s time to start thinking about the next version. Here’s a list of things that I’m planning to include in the next release, v0.11:

  • Bugfixes
  • All data files converted to libtcod format.

This has been done, so from v0.11 and onwards all data files will be in the libtcod format. It’s easier to read and the community was pretty much in agreement on moving away from XML. The .dat files in the bitbucket repository should illustrate the format so that you can convert mods already.

  • Stone quarries

The primary method of acquiring stone will be implemented as open-pit mines, or quarries. They’ll supply your settlement with stone, but will include risks of their own such as attack by underground monsters.

  • Weapons

The biggest change in v0.11 will be the addition of weapons. This will require a lot of work to introduce the whole system, but then you’ll be able to both create weapons and make your orcs use them. Then they’ll be able to cut those wolves into pieces, in addition to smashing them!

  • Various small fixes and enhancements

My timeline is to get v0.11 out before August, so that gives me a schedule of two weeks to get this done. Essentially weapons are what will introduce most of the work, but I’m feeling fairly confident that I’ll manage. Especially because people have started contributing code really actively and fixing bugs on their own.