Version 0.11 - Release

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Version 0.11 - Release

Postby gencontain » 31 Jul 2010, 09:24

Go get it and tell me what you think!
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Re: Version 0.11 - Release

Postby Pe2 » 31 Jul 2010, 10:07

Excelent Thanks!

Seems to be working nicely with wine!
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Re: Version 0.11 - Release

Postby Ryv » 31 Jul 2010, 10:29

....It's beautiful :D
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Re: Version 0.11 - Release

Postby apostepriori » 31 Jul 2010, 14:04

compiles and runs on arch linux v0.11r349
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Re: Version 0.11 - Release

Postby NightFalcon » 31 Jul 2010, 15:01

1) I downloaded the Windows version, and I don't see a config.ini anywhere, nor the mod folder... Are we supposed to create it ourselves?
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Re: Version 0.11 - Release

Postby Hammurabi » 31 Jul 2010, 15:06

Great job! Keep releasing early and often.
Back in 1971, Nolan Bushnell of Atari said, "All the best games are easy to learn, and difficult to master," a design philosophy now treated as instinctual by nearly every designer in the industry.
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Re: Version 0.11 - Release

Postby PiotrLegnica » 31 Jul 2010, 16:01

mods folder, config.ini, the font, saved games, screenshots and crash dumps are all located in <My Documents>\My Games\Goblin Camp on Windows. Everything is created the first time you run the game.
PiotrLegnica/BasementCat on freenode. Visit #goblincamp!
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Re: Version 0.11 - Release

Postby NightFalcon » 31 Jul 2010, 16:32

OH cool, that explains why I couldn't find it at first. Thanks.
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Re: Version 0.11 - Release

Postby Fuchsia 'tude » 31 Jul 2010, 22:14

Goblins are a little too good at running away. I tend to end up with many times more goblins than orcs, making it impossible to balance between sufficient army and work group sizes. It would be nice if goblins could do Orc tasks too, only at, say, 1/4 their speed.

I wish I could allow only certain types of seeds to be ground into flour. I keep growing berries, so I can't run out of those seeds, but since I rarely grow blueleaf I run out of its seeds before the next time I want to grow some to make cloth (meanwhile I have 324 bloodberry seeds).

People seem to want to eat whatever is the newest food, even if it's a berry, no matter how far away or filling it is.

The flour/wine/etc setting in the stock manager should increase and decrease in increments of <multiplier>, since you can never produce less than that at a time anyway. That would make ordering flour, wine, etc much less tedious.

Bone walls would be nice. :twisted:

I think workshops and stock manager items should be redded out in the menu when you don't have the prerequisite materials to build them.

There should be an indication when a weapon you assign to a squad isn't available.
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Re: Version 0.11 - Release

Postby ALAMBIQUE » 01 Aug 2010, 07:14

Wow! This game is A+ material. This version is awesome, the stockpiles are great to handle, the enemy attacks are constant and fun, the reward-danger system is kicking-in very nicely, i love it. I actually got slammed a couple times by some Trolls, and Griffons, but on my third camp, I made sure my nasty/smelly Orcs had their sharpstone-axes ready, and formed a squad of ten, I owned for over two hours, even killed the snakes on the surrounding areas, then I just wished for more workshops/weapons and projectile weapons/more nasty enemies/etc. But i know those are coming sooner rather than later, keep 'em coming guys, this game is a golden delicacy, a beauty, it's amazing. The controls are very easy to follow, plus combining mouse & keyboard keys is such an advantage, yes yes yes, great ideas coming, I see them all, will love to have some slaves under my dark demonic rule, to sacrifice them to the goblin gods. Bwahahahahahaha!!!!!!! Kudos!
Uh, nam nam nam nam nam, now I'm feeling so foolish for eating that pie.
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